Friday, 26 June 2015

Welcome Message

Hello and welcome to my blogger page; In my blog I will be sharing all the work I have done for this unit. On this blogger page I will be sharing, all the models that I have created and produced for my 3D Modelling unit. Within this blog page I will also be publishing my proposal, evaluation, tools and techniques that have gained, I will also be posting assignments and essays that I have produced for this unit.

Tuesday, 23 June 2015

Unit 66/3D Report

3D Report
Megan Duffield
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3D Models and animation sweeps across from different markets and industries, becoming a popular visualisation and advertising trend. They are created so that designers can present their ideas to a client, manufacturer or they can be designed for mock-ups and prototypes. When presenting ideas to a client, 3D models are a useful way to showcase what they expect to achieve.

Product Design
Using 3D models for product design is useful to explain and present ideas fro products in front of a client. Using 3D modelling software allows you to develop skills and design your own product from scratch, you can choose the size and general feel of the product. It is a very useful way of presenting an idea for a product as it can be viewed from any angle and also with the use of it being on a computer screen you can change anything that doesn’t look quite right, this could be from re-sizing the product to completely re arranging the colour scheme and shape.

Animations
3D modelling is used a lot for animation purposes; this could be from making a character to making a text or product spin so the viewer can see all angles. Even the most boring of visuals can be brought to life with the use of 3D modelling, which is why a lot of animations are used in all sorts of programmes, adverts and films. The use of 3D animation can be applied to any field or industry, marketing teams use 3D animations to showcase presentations and demonstrate a product.  By Using 3D animations and modelling creations, it can be used for explaining what something could look like without writing ideas on paper, it can also be used to give a client more of an insight of what he/she can be expecting by using 3D modelling to make the client get into a creative and imaginative mind-set. Professionals use 3D modelling and animation and find it is a useful tool for a variety of purposes

TV and Film
The use of 3D modelling in TV and Film industry is used for many tv programmes and films, 3D models are mainly used for movies, TV programming and advertising reels.  3D Models and 3D animation in the film making industry are used now more than ever before , Pixars ‘Toy Story’ came out in 1995, since then there have been many films used with 3D modelling and is now branching into fields as diverse as medicine, gaming, and also for promotional and advertising purposes.

Architectural walkthrough
The use of 3D modelling in architecture is one of the widest application fields of 3D modelling and it is used for advertising and promotional purposes. The use of 3D Modelling has changed the way the market now sees construction; this meaning that architectural design is expanding visions, reducing time for presentations and minimizing flaws; today technology is so advanced that 3D animation and 3D modelling is used to get an even bigger insight of what could be built in the construction and architectural industry. 3D modelling is used for these purposes as the techniques used save time when constructing a plan and also showcases what the finished product would look like after being built, which gives the people an insight of what to expect before any construction even starts. The advantages of using 3D modelling for architecture is that you can gain immaculate visualisation for the product, understand the different types of textual patterns within a building, can be used as an effective promotion to the public, and have an effective architectural walkthroughs and virtual tours. Technology is getting more and more advanced, the combination of the software used for 3D Modelling and professional architects is useful to everyone as with the use of advanced technology, modern structural buildings can be built from the software used for 3D modelling.

Web and games
3D Modelling is becoming a trend for the web design and the gaming industry. Gaming is a huge industry and soley relies on the competence of 3D models and animations to be at its best. Almost every game is built using 3D models and the most modern games are interactive and highly engaging as every model is almost life-like. Technology is improving constantly so every time a new game is released, the graphics and use of 3D models are improved massively.

Scientific imaging/Education
In the field of medicine, 3D animation and models are used for training, educational and is also a useful tool for scientists and surgeons. The use of 3D modelling in medicine is likely to be one of the most important uses of techniques the industry uses, information can be easily transmitted through this and visualising a problem with the human body would be much more useful to exam through than it would on paper. Today, computer technology allows medical illustrators to create virtual three-dimensional medical models, using 3D models is a suitable way to teach others about the human body in the medicine and the scientific industry. It is a practical way of teaching an amateur everything they need to know by using visuals like 3D models, it can be used as a way of teaching as well as using it for a variety of purposes within this industry.


In conclusion, the use of 3D Modelling is useful to the majority of different industries, it is an effective piece of software that is widely used for all purposes and can produce realistic products. The final product all comes down to the great minds of professional animators that are advanced in 3D modelling, technology is rapidly improving over time, the future of architectural designs, animation, TV and film will carry on improving and changing making the 3D modelling industry a massive part in technology.

Monday, 22 June 2015

Unit 66/Sketches

Below are the sketches i designed before producing my 3D modelling, I sketched these images before starting to create the models to help give me an idea of where to start and also what I wish the finished product to look like.









Monday, 27 April 2015

Unit 66/Applications of 3D

Photographic research


For my 3D Modelling unit i have researched several different photographs of different potion rooms for inspiration when creating my own. The first images i researched were images of the potion room set from the Harry potter series; I got photographs from different angles of the room in order to get an idea of what it looks like from all angles of the room. This helped me get an idea of how to create my set, and also helped me what objects to create to put into it. This particular room is built in dome shape, so to make my potion just as unique as this one I will be taking inspiration from the these three images when creating my model.
When I create my potion room I will not just be looking at the potion rooms interior design, but I will also be looking at features within the room that i can inspire myself to create to make look as realistic as possible. For example a couple of things i have decided to take inspiration from and create is the table in the centre of the room, and also the object sitting on the surface of it, (cauldron, potion bottles etc). I will be putting my own style and unique twist when creating detail on my models, this is so the object will be my own and i have created it in a specific way in a way that it wouldn't be the exactly the same. I am doing this due to the fact that i want to be able use my skills into making my own models rather than to copy someone else's ideas, also it is to avoid copy write.










Tuesday, 14 April 2015

Unit 66/Proposal


3D Modelling Proposal 

Working title: Potion Room

Application/Visual Style
For my 3D Modelling project the scene I have decided to choose is the CGI Element for a film. (On the specification it stated that it was a sci-fi theme however I have slightly changed this to a fantasy theme.) The scene will include a variety of models using mesh construction methods. I will be re-creating the potion room from the film Harry Potter series, I have decided to make this as I will really enjoy making the models and it will give me the chance to develop the techniques I have learned into making unusual and unique models. Each model will represent an object from the fantasy world, for example a potion bottle would be used in a potion room that ingredients are kept in, therefore it is an important feature to have in this scene.

Target Audience
As I have watched all the Harry Potter films I understand the target audience will range from around 12 years and over. As it being a fantasy theme the choice of colour’s will be quite dark and gloomy and the models I will be making will be brightly lit; the room itself that I will be creating will be quite dark also. Alongside the film Harry Potter I will be making a potion room similar to the set they made; however I will be putting my own unique quality to it.

Object to be modelled
To make my potion room I will making a number of different models; 
1) The first model I will be creating is a Potion Bottle, I will be making a series of unusual potion bottles and placing them in different parts of the room; I will be making complex potion bottle shapes with a lot of detail, others will be made a lot simpler. I will be creating simpler bottles than complex as I need to make time to create my other models; however I will be paying attention to detail on every potion bottle I make.
2) The second model I will be creating is a Potion Book; every potion room must have a potion book and that is exactly why I have decided to create one. I will be using the official harry potter text from a website called 'da font' and I will be using this as the front cover. The colour of the book will be dark and I am going to make it to look like the book has be worn out; the font will be gold or white so the title is seen.
3) A Potion Jar will be the next thing I tend to create. Like the potion bottle I will be duplicating the potion jar a number of times till I have several.  To save time all potion jars will look the same they will just have a different liquids and different labels.
4) A Table is crucial object to have as a centre piece in the room;, therefore has to be the most realistic and detailed model in the room. When making the table I will paying attention to detail, my idea for the table is to make it look old and as it has been used for a long time, my aim is to make a table that looks workout, as well as other little details to make it look ancient. The table will be the biggest model I will be making. 
5) The next model I will be making is the Cauldron, the cauldron will be in the center of the table and it will be the second biggest model created. It will have a Smokey green liquid and it will be brightly coloured; the cauldron will be black and have marks to make it look old and rusty, the cauldron will also have a stirrer that will match the cauldron and I will be making a wooden one to place inside the cauldron. 
6) The final model I have chosen to make is a series of Shelves. The shelves will be the easiest model to make, I will be making a wooden shelf and duplicating them a number of times to place other objects on them. With the shelves it will make the potion room look more like a room than a set. There will be more of these than any model I am making but with the shelves it will feel more like a potion room.

Legal and Ethical Requirements
To avoid copy write I understand the legal and ethical considerations I have to follow; to avoid copy write I will not be making a model exactly the same as its original. All models will have their own unique quality to it that I will be creating or they will be made from an idea I made on my own. 

Monday, 2 March 2015

Unit 66/Table Model

Making the table was the simplest model to create, out of all models this model used less shapes. I first started with a the cube tool and resized it to a rectangle, accurately I transformed the cube into a flat surface making the top of the table, the table is now flattened and rectangular with no material. The second part i created was the underneath of the table where I created wooden draws. This again was simple to make; I used the cube tool and re-sized it to the same width and length as the surface of table. I then edited the width to make it a lot thicker, so it would appear as it would be used for storage space which is where made them look like wooden draws, however at this point there was no material. Following this I made six individual draw knobs and placed them evenly across the cube to make them look like draws, I did this by taking the sphere tool and simply re-sizing it accurately to be placed on the cube; i duplicated this three times and spread them evenly across the surface of this cub and symmetrically did the same on the opposite. The table so far has a surface and storage space so the next thing i needed to make were the table legs. The legs were simple to create, like the rest of the model I used the cube tool to create a table leg, i re-sized the width to make it a vertical rectangle and changed the thickness so it was thick enough, i then placed this on the left side of the table. The table needed three other wooden legs in order for it to look like a table, I duplicated it once and moved it accurately opposite of the table, I did this three times until I eventually had four separate table legs. The table table was then complete so my final task was to add the correct material, I used a brown wooden material and used the same one on all of the different shapes, for the small drawer knobs i used a lighter wooden colour so they stood out. When rendered the table now looks like an ancient wooden table that would be used as a signifiant model in my potion room.










Unit 66/Chalkboard Model

Chalkbored

The border of the chalk bored was easier to make but the extra detail to it was a bit more complicated; firstly I started off with a cube, and re-sized it to make it look like the edge of a board, at first it didn't look like the edge of a chalk bored but once i duplicated it four times, to make a rectangular shape it started to come together. (I re-sized the top and bottom of the border again in order for it to to look like a rectangle and not a square.) Once I got the outline of the chalkboard I started to make the actual chalk bored it self. Out of the whole object this was the easiest to make, I basically got a cube and squished it to the size a chalk bored would be, I didn't make it really thin, it was just the right thickness. As the chalk bored was thinner than the border, it fit quite nicely inside it, to make it look even more realise i added a bored rubber, chalk and a small shelf that was built onto the bored on the bottom right hand corner.

To make the chalk I simply created one cylinder, duplicated it and made several others. I didn't need any specific materials to make the chalk look like chalk, I simply used pastel colours as the objects are so small, it looks like chalk both up close and from a distance.