Thursday, 29 January 2015

Unit 66/Industry Practice


To get used to the software used a piece of software called 4D Cinema. To make this i went in stages; by making the faucet first then the knobs second. To make the faucet i started off with a cube; i changed the width height and depth of the cube to so it looked thinner and longer ( this was the base for the tap). After this i added four polygons to the shape and change the extrude to 150m int eh active tool dialog. By making the tap i had to switch back and forth, to and from the active tool dialog and the extrude menu. i changed the extrude and rotation of the polygons about four times until i started to get the shape of a tap.


When i finally got the shape i started to create the bottom of the tap (where the water would intentially come out). To do this i selected the the bottom two polygons extrude them by -150m; i then inputed a hyperNURBS to round of the polygon to look like a real tap. I now have the base and the faucet, to amke this look like a finished design I added the knobs in either side of the faucet.

Unit 66/Mesh construction


To get used to the software "4D Cinema"  we followed a step by step tutorial on how to make one. Firstly i used a primitive object and i used the cube tool, i changed the X axis the 200m,  Y to 45m and the Z axis to 200m. This made a smaller cube on top of cube one, ready to put the cogwheel tool into place. After putting in the cogwheel tool I duplicated the cubes and used it at the top of the pillar. The cogwheel tool makes an pillar effect. I grouped the objects together and named it pillar one, i then duplicated it ten times and named them pillar 1,2,3 etc.. 

As you can see on the image to the left i have duplicated the pillar into a two. On the image on the right i have shown the pillars grouped into into different categories. This is useful as all the tools used to make on plliar for example a cub, cogwheel etc. It makes it easier to select and move about on the 4d cinema software.

This image above shows the completed set of the pillars I created in cinema 4D, which i duplicated multiple times to create half a temple. I positioned them so each side was even and that all pillars that were opposite matched.