To get used to the software used a piece of software called 4D Cinema. To make this i went in stages; by making the faucet first then the knobs second. To make the faucet i started off with a cube; i changed the width height and depth of the cube to so it looked thinner and longer ( this was the base for the tap). After this i added four polygons to the shape and change the extrude to 150m int eh active tool dialog. By making the tap i had to switch back and forth, to and from the active tool dialog and the extrude menu. i changed the extrude and rotation of the polygons about four times until i started to get the shape of a tap.
Thursday, 29 January 2015
Unit 66/Industry Practice
Unit 66/Mesh construction
To get used to the software "4D Cinema" we followed a step by step tutorial on how to make one. Firstly i used a primitive object and i used the cube tool, i changed the X axis the 200m, Y to 45m and the Z axis to 200m. This made a smaller cube on top of cube one, ready to put the cogwheel tool into place. After putting in the cogwheel tool I duplicated the cubes and used it at the top of the pillar. The cogwheel tool makes an pillar effect. I grouped the objects together and named it pillar one, i then duplicated it ten times and named them pillar 1,2,3 etc..
As you can see on the image to the left i have duplicated the pillar into a two. On the image on the right i have shown the pillars grouped into into different categories. This is useful as all the tools used to make on plliar for example a cub, cogwheel etc. It makes it easier to select and move about on the 4d cinema software.
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