Monday, 2 March 2015

Unit 66/Table Model

Making the table was the simplest model to create, out of all models this model used less shapes. I first started with a the cube tool and resized it to a rectangle, accurately I transformed the cube into a flat surface making the top of the table, the table is now flattened and rectangular with no material. The second part i created was the underneath of the table where I created wooden draws. This again was simple to make; I used the cube tool and re-sized it to the same width and length as the surface of table. I then edited the width to make it a lot thicker, so it would appear as it would be used for storage space which is where made them look like wooden draws, however at this point there was no material. Following this I made six individual draw knobs and placed them evenly across the cube to make them look like draws, I did this by taking the sphere tool and simply re-sizing it accurately to be placed on the cube; i duplicated this three times and spread them evenly across the surface of this cub and symmetrically did the same on the opposite. The table so far has a surface and storage space so the next thing i needed to make were the table legs. The legs were simple to create, like the rest of the model I used the cube tool to create a table leg, i re-sized the width to make it a vertical rectangle and changed the thickness so it was thick enough, i then placed this on the left side of the table. The table needed three other wooden legs in order for it to look like a table, I duplicated it once and moved it accurately opposite of the table, I did this three times until I eventually had four separate table legs. The table table was then complete so my final task was to add the correct material, I used a brown wooden material and used the same one on all of the different shapes, for the small drawer knobs i used a lighter wooden colour so they stood out. When rendered the table now looks like an ancient wooden table that would be used as a signifiant model in my potion room.










Unit 66/Chalkboard Model

Chalkbored

The border of the chalk bored was easier to make but the extra detail to it was a bit more complicated; firstly I started off with a cube, and re-sized it to make it look like the edge of a board, at first it didn't look like the edge of a chalk bored but once i duplicated it four times, to make a rectangular shape it started to come together. (I re-sized the top and bottom of the border again in order for it to to look like a rectangle and not a square.) Once I got the outline of the chalkboard I started to make the actual chalk bored it self. Out of the whole object this was the easiest to make, I basically got a cube and squished it to the size a chalk bored would be, I didn't make it really thin, it was just the right thickness. As the chalk bored was thinner than the border, it fit quite nicely inside it, to make it look even more realise i added a bored rubber, chalk and a small shelf that was built onto the bored on the bottom right hand corner.

To make the chalk I simply created one cylinder, duplicated it and made several others. I didn't need any specific materials to make the chalk look like chalk, I simply used pastel colours as the objects are so small, it looks like chalk both up close and from a distance.

Unit 66/Potion Book


Making the potion book was harder than I first expected, however the end result turned out better than i hoped it would. To start i used the cube and scaled the thickness of it right down to look like a cover of a book. After i this i simply duplicated it once to make the back cover. The next thing i created was the laith, this was a bit more complicated to make as i had to use a different shape. The shape i used to make the laith was the cylinder tool; I scaled it down to the right size so each end touched the edge of the top and bottom of both the covers. After this I selected half of the shape with the points tool and highlighted exactly half of the laith (inside the book). and deleted it to make a curve, the shape started to come together and eventually looked like lathe. When the basic shape of the book started to come together i then started to create the pages for the book; to do this i duplicated the front cover of the book and  made it thinner to about the same thickness a book page would be, I made the first page and I duplicated it a number of times till i had quite a few of them, until it started looking like a book. Up to now I had a plain book shape without any materials so the next step was to add the materials to the different objects. Firstly I used the harry potter original "ADVANCED POTION MAKING" book used in the 5th film. I simply took an image of the front book cover and saved in my files, on cinema 4D I open the materials window and selected upload texture, i selected the image and came up on the bottom right of the screen under materials. I dragged this onto the cover, it fitted nicely on the cover so no adjustments were needed, however i rotated it 180 degrees so it was the right way round. The cover was completed, i then had to find the right materials to but on all of the other objects. The second material i decided to use was just a colour and was the easiest material to create, to match the themes of the front cover so I used a dark blue colour and put dragged this onto the lathe and the back cover. The final material I had to find was a material to place onto the pages, in order to make it look like a realistic potion book I didn't use the materials that were already on the software.  In google i searched book page and clicked on images to view images of lots of different book pages. I chose one at random as they all looked similar and saved it as an image; like the front cover image i uploaded it as a material and dragged onto every individual page. This took some time to compete but it was worth while as the end result was impressive. 

I created three different books but didn't make the two others i made from scratch; I got different covers of potion books and changed the laith, back and front cover. The second potion book has a cover which also used on the spine of the book, i decided to this as the majority of books will be going on the book case so the spine is face towards to the room. I though with just one book design with a different spine it would make the books look completely different. For the third potion book got another image from google and uploaded it as a material and placed it on the cover, I matched the back and spine to the colours from the front cover. With all three designs I used the same pages and just changed the front  back and spine, i feel the objects i have created have been successfully made as they look realistic and also look like what they are meant to be. When I eventually finished creating a range of different potion books I duplicated them multiple times to place inside the the previous bookcase model that i had made, I duplicated as many as i could to fit inside the bookcase with the different lathes facing the front to showcase the different potion books I made, this made the bookcase and the potion books stand out a whole lot more.










Unit 66/Potion Bottle

For my first potion bottle I used the coffee cup method to get the shape of the bottle; I used this method repreatldy to get all different bottle shapes. To start off I made a spline; to this I went into Objects then to Create Spline to B-Spline. After this i switched to front view then adjusted the viewport so I had enough space to work in. Working from the 0,0 axis point I entered some points to roughly give a cross section of a bottle shape. The first model I made was a simple shape, I went onto front view and In order for me to create an unusual bottle shape I had to draw it using points, I used the b-spline to make it a unique bottle shape. When I did this it made a potion bottle shape, however the shape didn't come together until I used the HYPER NURBS tool to smoothen it. For the bottle to look like it is a potion bottle I had to make it look different to an ordinary bottle shape, the shape i chose was to make it think at the end and the start making the bottle wider at the top, like every jar or bottle, this one also goes in about before making it to the top, the bottle is an empty potion bottle so I had to create something to keep liquid inside it. From the influence of Harry Potter i googled potion bottles from harry potter and had a look at what there bottles looked like, the images i viewed all used corks at the top of there potion bottles so that is exactly what i decide to make. In order to make the cork work as the top i used a basic cylinder shape, I re-sized it to what a cork would actually and fitted it nicely in the potion bottle. After I made all the shapes i then used the material tool to make this look like an actual potion bottle, i used a simple wood tool for the cork and a vibrant blue glass material for the bottle. When the image rendered i was happy with the result and made many other potion bottles using this method, I changed the shape and colour of the glass but all the bottles were using the same concept. 


























Unit 66/Bookcase Model

The book case was relatively easy to make as the whole thing was made up of cubes that I stretched and made smaller. The bookcase I designed is to make the room I am making look more like a classroom. The bookcase will be filled with harry potter themed objects including, potion bottles, potion books, a broomstick and other things like, wands and spell books. The first object I made was the back of the case, which included the top,bottom and side of the bookcase, to build this I used the cube tool and stretched into a rectangular shape. After this I selected the front face using the face tool and deleted it so it looked like a vertical empty box. From this stage I used the cube tool again to make the shelves to go inside the bookcase, I used the scale tool to scale down the cube so it was small. I then stretched it to match the length of the bookcase; I duplicated this once and moved it downwards so it was about a quarter away up from the bottom. To make the bookcase I extruded the sides of it to make it thicker, as the object was almost complete I had to resize it to make it a little bit taller than what it already was. The Extrude NURBS object extrudes a spline to create an object with depth. However I had to group all the objects together before doing this so all the shapes were all together so it was easier to move and handle. I named the null object "bookcase" and then i finally re-sized it ready to put in the potion room.